There is a possible misunderstanding of the sense in what ismcagdas just wrote : "the files ~~must~~ should be located next to DLL files", but they mustn't be there in order to fix your problem. So if they are there, try to delete them and check if your problem is solved.
Hello,
I allow myself to ask you, can you check whether any .PDB files are deployed along with the application ? If answer is yes, try to deploy again without them and check.
Let me add that you can also add a "secrets.json" file (copy-paste your appsettings.json, rename it to "secrets.json" and delete all its contents but the connectionstrings part)
Thanks,
I upvoted the github issue. I also commented it with a link to the Apple documentation, which states you will have to add the AppleId social login in order to add social logins to the mobile app, iOS version.
I close this item, thanks for your answer
Hello,
no it does not work either.
Hello,
I reopen this case.
This seemed to work, but in fact it does not compile for iPad.
The big problem is that Apple does not allow your app on their store if it does not compile both for iPhone and iPad.
They provided us with the following logged error ; they say we have to enable the linker to make it pass... but we needed to disable it to compile, as you told us.
ermination Description: DYLD, dyld: Using shared cache: AA0BA00A-2D1F-398B-AD04-8DB1F276337C | dependent dylib '/System/Library/Frameworks/SensorKit.framework/SensorKit' not found for '/private/var/containers/Bundle/Application/{appId}/{appProjName}.Mobile.iOS', tried but didn't find: '/System/Library/Frameworks/SensorKit.framework/SensorKit'
Hello,
yes it works.
But it's kind of a quick-fix, we hope a further version will alow us to compile with linker enabled, to reduce the application output size.
Anyways thanks for support, we are now able to release our iOS version.
Ok,
thanks !
Hello,
yes, we have exactly the same code as in your screenshot.
Hi team,
any clue on this ?